
Gains moistures charges continuously for 5 seconds. When swapping, creates a spray of water that unleashes 2 waves that drag enemies around, dealing Magic damage. 8 seconds cooldown.Ĭreates a watery tornado, dealing Magic damage. Based on the number of current waves, increases the size and damage of the wave and spray. When the wave disappears, creates a spray of water, dealing Magic damage. 12 seconds cooldown.Ĭreates a rising tide that pulls enemies toward itself, dealing Magic damage. Based on the number of current waves, increases the damage of the pillar and the spray. 10 seconds cooldown.Ĭreates a water pillar and a spray of water, dealing Magic damage. Based on the number of current waves, creates multiple tides. Cannot dash consecutively.Ĭreates a tide that drags enemies with it, dealing Magic damage. Tackle: Dashes are considered as attacks. When the waves disappear, creates a spray of water, dealing Physical damage. When charges are full, consumes the charges and unleashes 2 waves that drag enemies around, dealing Physical damage. Features/Notes: When dealing damage to enemies with normal attacks, gains charges in the form of moisture.Swap Skill | Outcome of Research When swapping, hurls a variety of flasks and summons an imperfect dark stone golem, dealing Magic damage. When the skill is cast, it consumes all gauge and summons a Perfect Dark Quartz golem dealing Magic damage, and the gauge doesn’t charge for 30 seconds. This skill can only be used when the gauge is charged more than 50%. When the flask explodes, it creates a fog of poison, dealing Magic damage and inflicting poison. Throws a flask that explodes upon contact. When the flask explodes, it creates additional explosions nearby, dealing Magic damage. When the flask explodes, it creates additional embers nearby, dealing Magic damage and inflicting burn. Based on its cooldown speed, increases gauge speed and additionally fills up the gauge when the dark stone golem deals damage. Summons an imperfect dark stone golem every 15 seconds, dealing Magic damage. Features/Notes: This skull always carries the ‘Unstable Summoning’ skill.

When the skill is cast, it consumes all gauge and summons a Dark Quartz golem dealing Magic damage, and the gauge doesn’t charge for 20 seconds. Throws a flask that explodes upon contact, dealing Magic damage.

Throws a flask that explodes upon contact, dealing Magic Damage. Based on its cooldown speed, increases gauge speed. Summon an imperfect dark stone golem every 15 seconds, dealing Magic damage. Inflicts freeze on enemies that come in contact for 3 seconds. Swap Skill | Defrost When swapping, creates a cold explosion and hurls several ice fragments, dealing Magic Damage. Inflicts freeze on⠀⠀ ⠀⠀⠀⠀⠀⠀⠀affected enemies. Holding down this button initiates concentration, and when fully completed shoots out a piercing glacier fragment, dealing Magic Damage. Inflicts freeze on affected enemies.đ5 seconds cooldown.įlings 3 glacier fragments that create a cold explosion upon contact, dealing Magic Damage.

When the iceberg disappears, creates a cold explosion, dealing Magic Damage.

Every 30 seconds, inflicts freeze overa a wide area, dealing Magic Damage.Ĭreates an iceberg, dealing Magic Damage to enemies that come in contact with it. Continously deals Magic Damage to enemies over a large area. Always emits cold, slowing down nearby enemies. Features/Notes: When attacking with normal attacks, there’s a 10% chance to inflict freeze on enemies.
